Making the Scene Realistic
- Alex Nalepa

- Feb 12, 2019
- 1 min read
This week I worked on the textures of the scene and the concepts for the character’s color scheme. I also reworked the topology of the character to allow for a better rig, then reimported and posed the character. I shot several test renders, repositioned the lights, and adjusted the camera. I also retextured the gear engine, which required some troubleshooting to get the texture to show up. The problem ended up being that I attached the IOR map into the wrong node. That has now been fixed for all of the textures, and everything looks much cleaner and brighter now.


















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