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Alexandria Nalepa

This blog follows the process of my Senior Project for my undergrad in Simulation, Animation, and Gaming at Eastern Michigan University. I will be modeling a fantastical hot air balloon with two characters riding on it, and showing the character modeling process through video tutorials. I hope to entertain and educate through my art, and I'm excited to put my passions and hard work out into the world!

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Texture Process

  • Writer: Alex Nalepa
    Alex Nalepa
  • Feb 5, 2019
  • 1 min read

The process of texturing a scene is a lot of guess and check. Firstly, and most importantly, it has to be properly unwrapped, or cut up and laid out to exist on a flat surface. This process is time consuming, and frequently a mistake won't be caught until much further along in the process.

This past week, I've textured and posed my character, and I started to texture my hot air balloon and assets. I'll spend a lot more time on them, making sure that they are detailed and realistic. My main goal with textures is to make sure that nothing looks perfect, because in the real world, nothing is perfect.


 
 
 

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About

My name is Alexandria Nalepa and I'm a Simulation, Animation, and Gaming student at Eastern Michigan University. I have professional experience in stage production and live musical performance, and I use my skills in the physical world to better my work in 3d. In my current line of  work I specialize in stage light programming and design, as well as graphic design, stage setting, and sound production. In my major, I specialize in character modeling and environment design, specifically modeling, but I also work in textures and lighting/rendering. 

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