Texture Process
- Alex Nalepa

- Feb 5, 2019
- 1 min read
The process of texturing a scene is a lot of guess and check. Firstly, and most importantly, it has to be properly unwrapped, or cut up and laid out to exist on a flat surface. This process is time consuming, and frequently a mistake won't be caught until much further along in the process.
This past week, I've textured and posed my character, and I started to texture my hot air balloon and assets. I'll spend a lot more time on them, making sure that they are detailed and realistic. My main goal with textures is to make sure that nothing looks perfect, because in the real world, nothing is perfect.










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